Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.
Le Deal du moment :
Réassort du coffret Pokémon 151 ...
Voir le deal

[Info] Upgrade Rate

2 participants

Aller en bas

[Info] Upgrade Rate Empty [Info] Upgrade Rate

Message  Akira[GM] Mer 29 Fév - 15:56

Je vous fais ce petit sujet pour vous faire part des Rate d'upgrade pour la
Version 15 (celle présente sur le serveur FMW:Ultimate).



Piercing sur le set :

0/1 ~ 80%
0/2 ~ 50%
0/3 ~ 20%
0/4 ~ 5%


Piercing sur Arme/Bouclier :

0/1 ~ 50%
0/2 ~ 25%
0/3 ~ 12.5%
0/4 ~ 6.25%
0/5 ~ 3.13%
0/6 ~ 1.56%
0/7 ~ 0.78%
0/8 ~ 0.39%
0/9 ~ 0.20%
0/10~ 0.10%


Upgrade des Bijoux :

+1 ~ 100%
+2 ~ 100%
+3 ~ 63%
+4 ~ 45%
+5 ~ 33%
+6 ~ 26%
+7 ~ 21%
+8 ~ 17%
+9 ~ 14%
+10~ 11%
+11~ 9%
+12~ 8%
+13~ 6%
+14~ 5%
+15~ 4%
+16~ 3%
+17~ 2%
+18~ 1%
+19~ 0.7%
+20~ 0.1%


Upgrade (Sets/Boucliers/Armes) :

+1 ~ 100%
+2 ~ 100%
+3 ~ 70%
+4 ~ 50%
+5 ~ 40%
+6 ~ 30%
+7 ~ 20%
+8 ~ 10%
+9 ~ 5%
+10 ~ 2%


Ultimate Upgrade :

+1 ~ 11.1%
+2 ~ 9%
+3 ~ 7%
+4 ~ 5%
+5 ~ 3%
+6 ~ 0.9%
+7 ~ 0.7%
+8 ~ 0.5%
+9 ~ 0.3%
+10 ~ 0.1%


Upgrade d'un Element :

+1 ~ 100%
+2 ~ 100%
+3 ~ 70%
+4 ~ 50%
+5 ~ 40%
+6 ~ 30%
+7 ~ 20%
+8 ~ 10%
+9 ~ 5%
+10~ 2%
+11~ 1.9%
+12~ 1.8%
+13~ 1.7%
+14~ 1.6%
+15~ 1.5%
+16~ 1.4%
+17~ 1.3%
+18~ 1.2%
+19~ 1.1%
+20~ 1%


[b]Crafting d'une arme unique : 2%

Passage en arme ultime : 2%

Upgrade d'une arme ultime:
+1 = 11.1%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%

Insertion d'un joyau : 90%

Création de joyaux à partir d'une arme upgradée :
+0 = 5% = 1 joyau
+1 = 10% = 1 joyau
+2 = 15% = 1 joyau
+3 = 20% = 1 joyau
+4 = 50% = 1 joyau
+5 = 100% = 1 joyau
+6 = 100% = 2 joyaux
+7 = 100% = 3 joyaux
+8 = 100% = 5 joyaux
+9 = 100% = 10 joyaux
+10 = 100% = 20 joyaux

Création de joyaux à partir d'une arme upgradée unique:
+0 = 10% = 1 joyau
+1 = 20% = 1 joyau
+2 = 30% = 1 joyau
+3 = 40% = 1 joyau
+4 = 100% = 1 joyau
+5 = 100% = 2 joyaux
+6 = 100% = 4 joyaux
+7 = 100% = 6 joyaux
+8 = 100% = 10 joyaux
+9 = 100% = 20 joyaux
+10 = 100% = 40 joyaux

Echange d'oeuf (en échange de 10 oeufs) :
500 food = 26%
1000 food = 22%
1500 food = 19%
2000 food = 13%
3000 food = 8%
4000 food = 3%
5000 food = 2%
Smilodon = 1%
Leonis = 1%
Lapin = 1%
Kitsune = 1%
Bahamut = 1%
Hippogryphe = 1%
Licorne = 1%

Vie supplémentaires en utilisant un elixir (Soutien):
35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies

Levels des familiers :
Level = Class D = Class C = Class B = Class A = Class S
LVL 1 = 100% = 51% = 40% = 35% = 27%
LVL 2 = xxxx = 31% = 28% = 23% = 21%
LVL 3 = xxxx = 18% = 18% = 17% = 17%
LVL 4 = xxxx = xxxx = 10% = 12% = 13%
LVL 5 = xxxx = xxxx = 4% = 7% = 9%
LVL 6 = xxxx = xxxx = xxxx = 4% = 6%
LVL 7 = xxxx = xxxx = xxxx = 2% = 4%
LVL 8 = xxxx = xxxx = xxxx = xxxx = 2%
LVL 9 = xxxx = xxxx = xxxx = xxxx = 1%

Morceaux collectés :
Petite roue dentée = 14.412%
Breeze Piece = 9.804%
Rain Piece = 9.804%
Roue dentée = 9.804%
Sand Piece = 9.804%
Candle Piece = 9.804%
Flood Piece = 5.882%
Storm Piece = 5.882%
Spark Piece = 9.804%
Pillule grise = 2.997%
Pillule jaune = 1.498%
Vaccum Card = 2.997%
Ocean Card = 2.997%
Pillule bleue = 0.749%
Pillule rouge = 0.375%
Pillule magique = 0.187%
Cloud Piece = 0.100%
Morceau d'Orichalque = 0.612%
Morceau de Pierre Lunaire = 0.612%
Mountain Piece = 0.082%
Magma Piece = 0.041%
Morceau de Topaze = 1.021%
Thunder Piece = 0.020%
Morceau de Rubis = 0.408%
Morceau de Saphir = 0.204%
Earthquake Piece = 0.027%
Morceau d'Emeraude = 0.034%
Morceau de Diamant = 0.019%
Morceau de carte HP+7% = 0.014%
Morceau de carte Attaque+7% = 0.006%


Upgrade du collecteur :
+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%


Nombre d'éveils sur un équipement :
1 éveil = 35%
2 éveils = 35%
3 éveils = 30%

Chances d'obtenir un attribut sur l'éveil :
FOR = 7%
DEX = 7%
INT = 7%
END = 7%
Critique = 8%
Degats des CC = 8%
Vit. Déplacement = 7%
Vitesse d'attaque = 7%
DEF = 7%
Attaque = 7%
HP = 7%
MP = 7%
FP = 7%
Vitesse d'incantation = 7%


Eveils (Equipement / Familier):
== FOR/END/DEX/INT == CRIT/Vit.Incantation/Vit.Depl == Vit.Atq/DCC == Attaque == DEF == MP/FP/HP == Chance
== -28 == -10% == -19% == -140 == -112 == -500 == 0.0100000 %
== -25 == -9% == -17% == -125 == -100 == -450 == 0.2938270 %
== -22 == -8% == -15% == -110 == -88 == -400 == 0.6486111 %
== -19 == -7% == -13% == -95 == -76 == -350 == 1.1047619 %
== -16 == -6% == -11% == -80 == -64 == -300 == 1.7129630 %
== -13 == -5% == -9% == -65 == -52 == -250 == 2.5644444 %
== -10 == -4% == -7% == -50 == -40 == -200 == 3.8416667 %
== -7 == -3% == -5% == -35 == -28 == -150 == 5.9703704 %
== -4 == -2% == -3% == -20 == -16 == -100 == 10.2277778 %
== -1 == -1% == -1% == -5 == -4 == -50 == 23.6255776 %
== 1 == 1% == 1% == 5 == 4 == 50 == 23.6255776 %
== 4 == 2% == 3% == 20 == 16 == 100 == 10.2277778 %
== 7 == 3% == 5% == 35 == 28 == 150 == 5.9703704 %
== 10 == 4% == 7% == 50 == 40 == 200 == 3.8416667 %
== 13 == 5% == 9% == 65 == 52 == 250 == 2.5644444 %
== 16 == 6% == 11% == 80 == 64 == 300 == 1.7129630 %
== 19 == 7% == 13% == 95 == 76 == 350 == 1.1047619 %
== 22 == 8% == 15% == 110 == 88 == 400 == 0.6486111 %
== 25 == 9% == 17% == 125 == 100 == 450 == 0,2938272 %
== 28 == 10% == 19% == 140 == 112 == 500 == 0.0100000 %

Eveils CS (Bénédiction):
== FOR/END/DEX/INT == CRIT/Vit.Incantation/Vit.Depl == Vit.Atq/DCC == Attaque == DEF == MP/FP/HP == Chance
== 1 == 1% == 1% == 5 == 4 == 50 == 60 %
== 4 == 2% == 3% == 20 == 16 == 100 == 30 %
== 7 == 3% == 5% == 35 == 28 == 150 == 10 %

Echange de cartes :
D->C = 40%
C->B = 15%
B->A = 2%

Echange de cartes :
2%->3% = 40%
3%->4% = 15%
4%->7% = 2%


Chance d'obtenir un équipement statté : 9%

Pierre Papier Ciseau :
Round 1 34.00% 33.00% 33.00%
Round 2 34.00% 33.00% 33.00%
Round 3 34.00% 33.00% 33.00%
Round 4 34.00% 33.00% 33.00%
Round 5 34.75% 33.00% 32.25%
Round 6 34.75% 33.00% 32.25%
Round 7 34.75% 33.00% 32.25%
Round 8 34.75% 33.00% 32.25%
Round 9 35.50% 33.00% 31.50%
Round 10 35.50% 33.00% 31.50%



Note : Je rappel que ce sont le pourcentage de réussit par essai.
Ce qui veut dire -> Vous pouvez le réussir en X essais comme
en XXXXX essais, seul le facteur chance jouera en votre faveur/défaveur.


MERCI à Slizz
Akira[GM]
Akira[GM]
Maitre de Guilde
Maitre de Guilde

Messages : 128
Date d'inscription : 24/02/2012
Age : 50
Localisation : Normandie

Feuille de personnage
Classe: Barbare Barbare
Niveau: 1
Experience:
[Info] Upgrade Rate Left_bar_bleue0/100[Info] Upgrade Rate Empty_bar_bleue  (0/100)

Revenir en haut Aller en bas

[Info] Upgrade Rate Empty Merci

Message  Neoxit Mer 29 Fév - 16:29

Merci pour ce topic sa aide énormément .
Neoxit
Neoxit
Tavernier
Tavernier

Messages : 18
Date d'inscription : 29/02/2012
Age : 26
Localisation : Martigues Couziin

Revenir en haut Aller en bas

Revenir en haut


 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum